So make there be only one choice - you.It's the hesitation that makes it worse.Sliske won't kill you, he wants you at the end.Don't prove Sliske right Ahrim./Think of the innocents.Then suffer so it won't be as bad later. That's no reason to hurt somebody else.If you leave the area by any means, it will be completely reset when returning. It does not matter which way Ahrim goes, but at the end of the maze, if you successfully persuaded him to bear the flames at least four times, it will determine Ahrim's moral outcome. When Ahrim steps on one, Sliske tells you that Ahrim must move in one of the two directions one of them will blast Ahrim with blue flames, while the other will blast Meg, Linza or Rancour instead. While traversing the maze, there will be six blue grates in the ground. To help Ahrim, he must be led to the centre of the maze for a "reward" by Sliske. Regardless of choice taken, he realises his actions and now freed, asks you to save his brother Ahrim.Īhrim the Blighted is trapped in a maze, with the player controlling him. Once this is done, Dharok will die to the crusaders. To get through, tell Dharok to stop fighting and allow the Saradomin crusaders to kill him, by telling him that he is already dead. Dharok tells you that he wants to get out of the pit, because he wants to stop fighting. Eventually, Dharok would be killed by the champion.Īlternatively, if helping Dharok, speak to him in the pit. The champion has different attack styles you can use against Dharok. If torturing him, simply release the gates imprisoning the Saradominist champion, which you take control of. He then kills Brother Samwell to threaten the player into participating before you are taken to the first room.Įnter the fighting pit and you will have two options: either to torture Dharok the Wretched or help him. Sliske tells you that he is playing a game and will award you with the Staff of Armadyl if you win. He will then reveal that this was simply a ruse, telling you that the Dragonkin guard is just a wight in an elaborate disguise.Īfter Sliske reveals his ruse, leave the prison. Talk to Sliske, who will distract the guard, then use the acid on the cell door. Use the cloth on the empty bottle, then use it on the latrine to retrieve the acid. Talk to Sliske to get a strip of cloth, then use either the potion or Bag of Crystals on the latrine. Pickpocket the guard while he is beating up Sliske. Sliske will grab the potion on the nearby shelf, resulting in the guard going into Sliske's cell and beating him up. Then use the cloth on the brick to create a ludicrous flail, and give it to Sliske. Use the brick on one of the halves to get a blade, then use the blade on the bed to get a strip of cloth. Use the empty plate on a loose brick in your cell, and you will obtain two plate halves and a brick. You will notice that it reacts with whatever is down there, and you need to get it out. You will attempt to grab the keys while the guard is giving you food, but fail. Talk to Sliske again (any option works) after talking to him, interact with the guard. After talking with him, interact with the Dragonkin guard outside it will ignore you. Talk to him, and he will explain the Dragonkin are becoming more dangerous. Moreover, it contained a number of references to several other quests and world events, providing additional context for past events.Īfter the cutscene, you will find yourself in a cell beside Sliske's cell. Cases, being part of Mega May event, served as an introduction and a teaser for the quest, in which the mystery of stolen items and kidnapped people is resolved. The player is forced to participate in an intricate game involving morally ambiguous choices in order to save their friends, while also trying to unveil the true motives of Sliske.Īlthough the only quest requirement is Missing, Presumed Death, full completion of "Robber from the Darkness" story arc of Meg's cases was also required at release. The player helps Linza investigate kidnappings of several people, leading them to an encounter with Sliske and the Barrows brothers. Kindred Spirits is the second quest that was released as part of Sliske's Countdown and the fourth instalment in the Sliske quest series.
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